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In the summer of 1997, I took a vacation to Lake Chautaqqua in New York state. At the time, I was working long hours as a Sr. Windows developer for a leading software company up here in Toronto, Ontario Canada. One day, while in a grocery store, I noticed a copy of COINage magazine, which was at the time..a popular print magazine for coin collectors. I had been a serious collector of coins starting from age 11, I remember as a 12 year old going to a coin shop called Latherow & Co. a couple times a week, looking at the coins and attending the exciting in store coin auctions. I would inventory my collection in paper notebooks, listing my coins by value and include any relevant details. Unfortunately, I hadn’t had much time to devote to the hobby in recent years because of school, work and family commitments. Anyways, In the magazine, there were large ads for coin collecting software that helped collectors inventory their coin collections. Judging by the screenshots, I was certain I could create a better product at a a better price. After a few months of hard work in my spare time, CoinManage was created. The first version was released in 1997. Supported by a somewhat primitive web-site. One day, I received in the mail a cheque for $39.95 from a customer with the last name Butler. This was the first sale of CoinManage and I was quite sure this was the type of business I was going to pursue. Sales grew briskly, I worked hard to improve the program. CurrencyManage for paper money collectors was first released in 1998. We released a simple home inventory program called HomeManage in 1999. HomeManage never sold well for several years despite efforts to improve the program. This has changed greatly in recent years and HomeManage as it is now one of our best-selling applications. Then came StampManage for stamp collectors in 2001. If you were to ask me the most common question we have received over the years, it would be “Do you Have a Mac version?” But programming the Mac has always been quite difficult, and we never seemed to have the time to get it done. Then, around 2016-7, Apple released the Apple Swift programming language, which is an easier way to create Mac / iPhone / iPad applications. About a year later we had a product that seemed to be good to go. Then came a couple of rejections by Apple. We had originally envisioned CoinManage for the Mac as a iCloud-based application that stored all data in the user’s iCloud storage. Apple did not approve of this, they wanted the application to also work when the user was not using iCloud, or maybe even was not connected to the Internet at all. And when I thought about it, this actually made more sense. A user would want to be able to use the program, perhaps while at a coin show, or travelling. These are situations where the user may not have internet access. Next came a few more months of hard, often frustrating work, the Mac version was finally accepted in early 2019. It is still lacking many of the features of the Windows product, but we are committed to adding them. Users can update using the Mac built in App Update feature. In the future you will also see HomeManage for the Mac as well as our asset tracking software AssetManage. We will also have iPhone/iPad versions that work in concert with the Mac versions. Should you have any questions or require any assistance please feel free to contact us and one of our friendly staff members will be happy to help you.
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